
The walking dead: no man's land
I had the privilege of leading the UX and Art Direction of AMC's mobile game "The Walking Dead: No Man's Land”, while also contributing significantly to "The Walking Dead: Our World" within the LiveOps team. My role involved crafting captivating user experiences and visually compelling graphics. I identified issues, formulated strategic approaches, and designed innovative solutions to boost user engagement.
My methodology involves leveraging data-driven insights to meticulously test and measure the impact of my design decisions. I utilized metrics to evaluate and refine our general user experience, ensuring optimal experiences. Notably, these games achieved extraordinary success, securing three prestigious Webby Awards during my time at Next Games.
Official trailer